As I mentioned above, boredom is an obstacle to quitting smoking way. To make the process interesting, entertaining, and challenging I added gamification.
In the Rewards section, there is a feed with achievements with educational or entertaining parts. When a user reaches a goal then a unique, scientific, motivating article related to the topic of the achievement becomes available.
In this way, users engage in daily use of the app. And has been motivated to continue the challenging path of quitting smoking. Win-win model and this is the goal I’m chasing.
During the next iteration, I’m planning to improve this section by adding another partition inside. Would be great to test the community part, starting with competitions among friends and friends rating during quitting.